I like her back in particular! really sumptuous looking…
I think you need to pay more attention to feet on your models - both of them seem to have really crooked toes
- some work on those in addition to the other parts of the models would be only fair since we always look at a person from the feet up and not the other way round
Good job though for such a short time ![]()
about polygroups - there really shouldn’t be a problem with those as long as the vertex count remains unchanged… well you’ll be able to repose easily in Z3 so no need to export the mesh
- believe you me, it’s a blessing…












