Waiting for updates:bounce:
Anatomy Thread of DDS - 3D
Hey Albert! found your thread, finally!!:bounce: Great work, mate!! Nothing much to add to the above critiques… Just a little query about the left hand… looks like he is holding something… are you gonna model a prop for him to hold? Also a bit worried about the size of both hands. keep up the good work!![]()
hey guys!
thanks for the encouragement. I agree with all of you. Definitely will work more on that on my upcoming dozens, hundreds or hopefully thousands of 3D sketches. I’ll leave that one for now, since it was just a quick practice (4-5h) even Zspheres were slowing the hell out of it.
Right now I’m posting one that I spent some more time, like 6 hours so far, but I’m not done yet. I’m very pissed in how zspheres leave my mesh and how Zbrush doesn’t save my poly groups when importing changed meshes from max (so I can’t change them). Any tips? I’m really waiting for ZB3, this is a nightmare haha. Symmetry rulez!
Please keep your crits coming! Her arms tomorrow (damn zspheres!! I would be done by now :().
CGicecube so finally I get my Indian clay? yes? I’m in awe!!
u said 50kg…?..
These are quick practices!??! It takes me like 5 hours more just to get to half that level I think.
Nice sculptures you have here. Have you tried mudbox? Maybe you’ll like it more than zbrush
But I see people who have tried zbrush 3 (the beta version) seem to like it a very lot (more than mudbox?). Well, dunno, I’m not much of a 3d artist, though I’ve spent quite some time pulling polygons and am planning in creating a 3d character some time soon. Will have a whole lot of stuff to learn!
Oh, as a guy, I couldn’t have unoticed, the girl has nice gluteus maximus 
Hey Albert! I dont use 3DSMax, so I am a bit confused… by polygroups, do you mean something like vertex numbering? or is it about UVs? I will tell u something that happened to me with Maya… I wanted to change the pose of a sculpture i was doing, so I exported it from ZBrush at subdivision level 0. … imported to maya, changed pose and exported… then when I imported to ZBrush, the mesh went hay-wire at higher levels because the vertex numbering was different. I first thought ZBrush was causing the problem while importing or exporting, but later found that Maya was re-assigning vertex numbers while importing! so I had to turn off that option while importing my low-res to maya… and everything worked just fine! Hope this relates in some way to your problem. btw, nice model!
…and like Razz said, nice Glutius Maximus, too… hehehe!!
I like her back in particular! really sumptuous looking…
I think you need to pay more attention to feet on your models - both of them seem to have really crooked toes
- some work on those in addition to the other parts of the models would be only fair since we always look at a person from the feet up and not the other way round
Good job though for such a short time ![]()
about polygroups - there really shouldn’t be a problem with those as long as the vertex count remains unchanged… well you’ll be able to repose easily in Z3 so no need to export the mesh
- believe you me, it’s a blessing…
Well about feet…they seem odd to me in both the 3D sketches…but i bet itz because you have not worked on it yet…now allow me to praise torso:thumbsup:
And about clay…com’on i cant carry 50 kg…so please adjust with only a kg for now…You know i will bring more soon:)
P.S.: Many congrats for winning Dominance War:love:
Hey, I came across your Dominance War entry earlier but now can’t find it. Do you have a link? It looked awesome! 
dang I swear I replied here yesterday!
Well I was saying thanks to everyone, and I agree with the toe crits. But being sketch I think I can skip such tricky parts because I really think they make me invest so much time that only for that my quickies end up being too much.
I’m not working on 3D anymore guys. Not until the 15th. It’s just ridiculous what you can do in ZB3, I don’t wanna waste my time in v2, I feel silly and I also feel like my work is pointless!!! (mostly for the zspheres). But I got a license so I’ll get my free upgrade in 2-3 days 
Now I’m doing some clay practice thanks to Richa that supplied it, but I’ll post maybe tomorrow, maybe never! lol (hopefully the 1st).
Rebbeka thanks! you can check my entry here
Excuses! Although I probably won’t be able to do much on the 15th anyway since I have an animation to render!
excuses…mmmh…well that’s true. I didn’t say the real reason why i’m not doing shit. Me and my mate are playing WoW! Great! I said it, yuhuuuu. ZB3 will rule over it though, my expectations, right now, are over anything else!!!
Pixoooo…logic don’t make me sad 
oh they won’t
- it rules the universe! … sidenote: I’ll never get the WoW thing I guess…
hey, after some time I get to post something. I’ve been very busy with work and also a little lazy (obviously recovering from long hours of work…:P) so the update is not much.
I’ve been messing with ZB3 and made this head, its still WIP like everything else. It took a while since I was practicing with all the new tools. Then today I spent 1 or 2 hours roughing out the body. I hide hands and feet since they aren’t even at that level.
BTW she will be dressed with some outfit I have a couple sketches for.



WOW, Albert!! Thats some awesome stuff on her head!!:bounce: Did you make it in ZB from scratch with the new “extract” thingy or did you bring it over from Maya/Max/XSi(etc.)? Btw, her back and lower body look really nice, while the shoulder/chest area could use some work. How do you plan to join the head to the body?
thanks man
yeah I masked polygons on her head and then hidden & extracted. New tools are awesome!
oh, and I’m not going to use the body at all for the final piece, since she will be dressed from neck to toes, just practicing. If by any chance I have to join them I guess I’ll use whatever he uses in that tutorial of joining heads to a body, or maybe use the necklace haha
that’s a big blank canvas to detail in that dress…I wonder if I’ll get bored or something. Zbrush3 just has too many new things to explore and test…
(although it crashes more than 2). Lots of stuff to work on still (mainly body and dress).
Btw the net is just temporary, I HATE it now (after doing it).

Odd, but I can’t tell: Is that a very flat perspective, or isometric?
Some really interesting work here so far. That dress is a really different design, I’d like to see it broken down with different colours just to get a sense of how that’ll play. The hands ache for some TLC, but it seems like the overall gesture of the sculpt holds up really well in the dress. I like the nude sculpt a fair bit too, I think you hit all the key points correctly… or at least past my ability to comment 
The bottom of the nostrils seem flat, going right into the skin above the lip instead of having a ledge. There is a bit more muscle running along the jaw then one would expect, seems just a touch puffy. Really great work on the face in general, other then little quibbles there isn’t to crit. Combines a bit of sterness and femininity, tough to do.
kary ur feedback is most appreciated I will definitely come back to the head! (and yes, I use isometric, it’s just screenshot in modeling stage 
2-3 more hours tonight. Damn I slept in office last night and I’m so tired, maybe that’s because I made that mistake (oops). I’m starting to get fast with transpose tool, I think that it will be great after some more hours with it!! The posing was cool except when I zoomed out 


really like how you’re doing those lacey effects 
there’s one thing that’s just bugging me too much not to speak
- her neck is way too thick - she’s got them muscles like a guy athlete and it’s also flaring out way too much towards the bottom
- compare her fierce head and neck to the frailty of the rest of her body - the mismatch is really jumping out at the mo!