Title: Anatomy Study 3
Name: Yuri Alexander
Country: USA
Software: Maya, Photoshop, VRay
Anatomy study of a female turned into a render.
Title: Anatomy Study 3
Name: Yuri Alexander
Country: USA
Software: Maya, Photoshop, VRay
Anatomy study of a female turned into a render.
Awesome work, pose and anatomy, really well done!
Only thing that is slightly off is the depth of the skin, it has a bit of a candle-wax look to it, but just slightly.
Cobra 6
Awesome sculpt, shading and render, beautiful light, my only critic goes to the hair shader, with a strong backlight such as the rim light we see on her body, the hair should have strong rim light too, sss/translucense or something like it…
Wow thanks guys, and thanks for the crits I agree 100% with everything said.
CGtalk was my first every CG site, when I was really a pain in the ass beginner trying to learn proper polymodeling. So this plug means a lot to me, lots of symbolism of the journey.
The hairs were zbrush fibermesh exported as curves, imported into maya, then a HairSystem attached to them. Shader was a vray Hair Mtl with a high gloss, dark brown diffuse, and a small amount of brown transmission.
This looks really nice. Did you use a simple sss setup for this or did you create custom maps for the scatter and subsurface colours?
I really like the translucent effect on the skin. Just the right amount it seems.
I think the closed eyes makes the expression. If I’m not mistaken, this work made it into 3D World. Well deserved too in my opinion.
Wow, you guys should have seen me when I noticed my name in the 3d choice gallery, I was holding my breath. Cgtalk was where I started learning and getting feedback, and the cgchoice gallery definitely had a huge impact on how high I saw the quality bar was, really felt unobtainable for years and years. So seriously this is amazing.
>This looks really nice. Did you use a simple sss setup for this or did you create custom maps for the scatter and subsurface colours?
Unless I am doing super up-close work, I don’t usually use a custom ‘scatter color’ map (vray). For adults I will set my scatter to something like a deeper orange red (H:9, s:0.75, v:0.5 is a good start). For younger skin, I use something a little more saturated and closer to pink.
If I am doing a closeup, then I will use a specific map, but not for stuff like veins etc. but more to add some white variation into the mix, so even then the map is pretty simple.
I always use a ‘sub-surface color’ map though, and unless there is heavy makeup I typically dont use any diffuse component. I also tend to turn off global illumination for any object that uses SSS for skin, and usually I have GI off for the whole scene unless its super necessary, since a lot of GI will ruin the SSS effect unless you enable ‘scatter gi’, which will up the render times really huge.
>If I’m not mistaken, this work made it into 3D World.
Did this actually happen? Somehow I doubt it, but you never know, someone else told me they saw it in a magazine but nobody from 3dworld ever asked me about it.