Anatomy Study 3, Yuri Alexander (3D)


#1

Title: Anatomy Study 3
Name: Yuri Alexander
Country: USA
Software: Maya, Photoshop, VRay

Anatomy study of a female turned into a render.


#2

Very realistic. A shame you didn´t open the eyes.


#3

This is simply beautiful, thank you.
Well deserved plug :slight_smile:


#4

Awesome work, pose and anatomy, really well done!

Only thing that is slightly off is the depth of the skin, it has a bit of a candle-wax look to it, but just slightly.

Cobra 6


#5

Awesome sculpt, shading and render, beautiful light, my only critic goes to the hair shader, with a strong backlight such as the rim light we see on her body, the hair should have strong rim light too, sss/translucense or something like it…


#6

Wow thanks guys, and thanks for the crits I agree 100% with everything said.

CGtalk was my first every CG site, when I was really a pain in the ass beginner trying to learn proper polymodeling. So this plug means a lot to me, lots of symbolism of the journey.


#7

Very well done! Congrats! :applause:


#8

Very very beautiful!
What did you use for hairs?


#9

The hairs were zbrush fibermesh exported as curves, imported into maya, then a HairSystem attached to them. Shader was a vray Hair Mtl with a high gloss, dark brown diffuse, and a small amount of brown transmission.


#10

Hey! great render!

Deserved plug 100%


#11

This looks really nice. Did you use a simple sss setup for this or did you create custom maps for the scatter and subsurface colours?

I really like the translucent effect on the skin. Just the right amount it seems.


#12

lovely pose, great work !


#13

So Nice! She looks beautiful!!!


#14

This is really beautiful, thanks for posting it!


#15

I think the closed eyes makes the expression. If I’m not mistaken, this work made it into 3D World. Well deserved too in my opinion.


#16

Wow, you guys should have seen me when I noticed my name in the 3d choice gallery, I was holding my breath. Cgtalk was where I started learning and getting feedback, and the cgchoice gallery definitely had a huge impact on how high I saw the quality bar was, really felt unobtainable for years and years. So seriously this is amazing.

>This looks really nice. Did you use a simple sss setup for this or did you create custom maps for the scatter and subsurface colours?

Unless I am doing super up-close work, I don’t usually use a custom ‘scatter color’ map (vray). For adults I will set my scatter to something like a deeper orange red (H:9, s:0.75, v:0.5 is a good start). For younger skin, I use something a little more saturated and closer to pink.

If I am doing a closeup, then I will use a specific map, but not for stuff like veins etc. but more to add some white variation into the mix, so even then the map is pretty simple.

I always use a ‘sub-surface color’ map though, and unless there is heavy makeup I typically dont use any diffuse component. I also tend to turn off global illumination for any object that uses SSS for skin, and usually I have GI off for the whole scene unless its super necessary, since a lot of GI will ruin the SSS effect unless you enable ‘scatter gi’, which will up the render times really huge.

>If I’m not mistaken, this work made it into 3D World.

Did this actually happen? Somehow I doubt it, but you never know, someone else told me they saw it in a magazine but nobody from 3dworld ever asked me about it.