i’ve run into an odd issue with a model i’m creating. maybe someone has seen this before.
i created this model in 3ds max and imported into Mudbox. when i unwrap in max it looks fine in Max, but once i bring it into Mudbox i see these holes in my uv’s.
i have this issue with low-poly models sometimes and i’m stumped.
the particular faces are unwrapped correctly in my uv editor