ok here is the command line version:
www.ef9.com/ef9/Files/MDDcompiler1.0.zip
To use it, you first need a sequence of LWO’s. It is my understanding that you can export these easily from AM. Then open up a command prompt, and drag the .exe into the command prompt window. type a space then -h after the path to the .exe and hit return. This will display the command help and an example of what to do. If your object sequence is called MyObject_001.lwo etc and has 100 frames at 30 frames per second, then your command line should look like this:
C:>C:\MDDcompile.exe -m “C:\MyNewMDDFile.mdd” -d “C:\ObjectSequenceDIR” -b “MyObject_” -n 3 -s 0 -e 100 -f 30
This will write out an mdd file called MyNewMDDFile.mdd which you can then load into LW by loading the first LWO, in this case MyObject_001.lwo. Then apply the md_plug displacement plugin in object properties, open its interface and specify the mdd file to load.
Hope it works for ya.
Mark
www.ef9.com

I’ll build an interface for it to make life easier in a while.
Anyway, I’ve fixed it and this version should work ok:
AM’s fur is now just as powerful as Sasquatch which is saying a lot because Sasquatch kicks ass. . . and overall. . . A:M is a 1000 times more intuative to use. Both of them suck in different ways. . . but Lightwave’s renderer in my mind is no substitute for Mental or Renderman or any of these other industrial strength, constantly updated highly suported renderers. If your a hobby/small studio user of AM and you never have to deal with any other studio using Lightwave. . . all this AM->Lightwave stuff is just an interesting read. Where things DO get interesting though. . . is the fact that these .mdd files can be used in Max and Maya. And THOSE applications allow you to interface directly with Mental and Renderman. So it is possible in a round about way to use AM to animate. . . and ANYTHING to render. Just. . . dont’ get hung up on Lightwave being more than it is or dismiss A:M’s new mutipass rendering solution. . . K?