Hey everyone!
So we’re working on a medical animation where we’re showing a tool that is cutting away the surface of a bone. Immediate thought is using a Boolean but as expected, there’s flickering. Turning off High Quality doesn’t help. Is anyone aware of a better Boolean solution in C4D? We thought about exploring doing a texture approach with Proximal to control the Alpha channel but not sure that will work well in Redshift. I’ve attached a simple preview that hopefully illustrates what we’re doing.
Thanks guys!
