I recently started doing a lot of live-action/CG mixes, I render my 3D stuff out to TGA with alpha channels. I then comp it all together in After Effects.
Problem is when I do this I get nasty little black outlines surrounding my objects like in the image below.

The vase on the left was rendered to TGA/wAlpha (256 passes even!). The vase on the right was rendered with blue background inside AM. It doesnt have the outline.
Has anyone else run into this problem and has a workaround/fix? When compositing a light object into a lightly colored scene it kills any chance I have of photorealism.
It also appears if I use v12’s .exr export 
