All emitters use just one particleShape node?


Hi - I have a scene where I duplicated a buch of emitters and particleshapes around the scene (ocean foam splashing on rocks) and now I want to configure it so all the emitters just use one particleshape node - then delete the extra particle nodes. I seem to remember an easy way to do this but damned if I can remember how. Anybody have any suggestions? Am I mistaken that there’s an easy way to do this?




Go to Dynamic Relationships and connect the particle you want to keep to all the emmiters.


ah - thanks. I feel stupid. I had looked to do that but for some reason my logic was that the particleshapes should be on the right and the emitters on the left…



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