Yes,
yuoâre right⌠I want only manifest my minds 
If all everybody know the right way, well⌠great! 
YesâŚitâs really funny open your cokpit file!..an explosion of objects!! BUMMMMMMMMMMMM
ahahah
you rock, man
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Yes,
yuoâre right⌠I want only manifest my minds 
If all everybody know the right way, well⌠great! 
YesâŚitâs really funny open your cokpit file!..an explosion of objects!! BUMMMMMMMMMMMM
ahahah
you rock, man
![]()
cutnpaste - I believe that Paxton is working on fixing a lot of the rig problems with the alien and trying to add some deformers to the face so we can get more expression out of the eyes.
Youâre right that for most of the film the legs will not need to be animated on Alien #1. He doesnât even have a walking scene so donât worry too much about the leg problems. I want to concentrate on his upper body and facial expressions. Thatâs what is going to sell this character to the audience.
The seats in the ship should probably stay stationary. In your animation the seat moves but the body isnât moving with it. As fist stated, weâre still working on the ship so all the animation controls will be included when we get to a final version.
One other thing I noticed though ⌠the exterior view into the cockpit is something weâll want to avoid. The widow will have a dark reflective glass on it so it wonât make sense that we can see through it sometimes, but other times we canât. Iâd rather you just hide half of the windshield and shoot the interior scenes as if the camera was inside.
You know, like how Hollywood would shoot interior shots of people riding in the back seats of cars. They would cut the car in half and frame the scene so you only saw the interior parts and the actors.
Can someone c&c my animations pleasE!!
I need it to learn! gh
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I meanâŚmore funny, more jumping, more realistic, more alcoholic, or ⌠
p.s. Only positive and kindly c&c pleaseeeeeee 
Hello,
here another animation relating the Storyboard

Test 07 (889k) - xvid compressor
It was made with nottoshabi setup, tell me what do you think about it. It was hard because it has the raspberry (pprrrrrrrrr) and the fat laughâŚ
Kirt : the camera is fake-inside the ship, but it doesnât move with the nacelle. Do you think it should be move with it?
Ok, now, I will examine the beta version of the setup by PaxtonGerrish, just to get confidence! 
wow youâre working hard these days cutnpaste 
as far as my judgement goes it looks very good. btw iâve noticed that the hands deform very bad on this rig, that should be fixed as they can be seen very close-up.
Thank you Fist,
I hope that XVid compressor is not a problem for all everybody, because DivX installs the Gator application too, that is a famous spyware.
If I try to remove the Gator, Divx cannot permit me to encodeâŚbahhhhhhhhhhhâŚ
:shrug:
I hope that XVid compressor is not a problem for all everybody
you guessed right!
well, why not to try QuickTime Mov Soronson3 compression? atleast everybody can make/play it freely. Letâs try to find/make some standards in every aspect of this projects, before we migrate to the new homesite.
YesâŚquicktime is another one solutionâŚ
I choosed XVid 'cause it is really powerfullâŚthe file is more small than using DivX (900k against 1200kb)
:rolleyes:
iâm ok with xvid, i think itâs one of the best encoders out there and i definitely prefer it to divx⌠but itâs not popular enough to be used on the website once it goes online, thatâs true.
i think quicktime is the way to go, the only format thatâs even more compatible is mpeg-1, but we donât want to use that right 
Hey Cut great work, I love the animation. I have just one thing to say. The way he moves the steering device, its to much it looks like he is swerveing side to side. That should be a lot more subtle.
P.S. If you guys decide to use my set up I will rework those deformations on the model.
hey cut good start on the animation!
I see a couple issues but I would like to see it in quicktime so i can scrub through the anim frame by frame.
This div-x thing makes critiqueing hard 
Thanks Sheep!!
ehehe do you have a big lens to examine the animations lacks? 
sorry, no time to produce quicktimeâŚnext animations will be in mov, ok?
bye
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heh ok 
One quick crit:
you are blinking the eyes all together at the same time , doing that gives the mechanical shutter feeling.
Try to alternate blinks , they can all close at the same time but make the inbetween frames one eye %50 closed the other %70 the other %20 , etc.
itâll look more organic.
Also hold the closed position for two frames or three right now they snap right back up.
hope this helps.
r u sure?
You mean that all the 3 eyes must be closed at the same frame, but with different timing. So, their animations must start at different time, is it right?
I think this is not ânaturalâ when the differences became too big (like 20% 50% and 70%)âŚmaybe a little differenceâŚ
OkâŚ
Iâll check it asap
thanks for your c&c
bye
:wavey:
they dont necessarily need to close at the same frame either.
just play with different values , its the inbetween frames that counts.
good luck. And iâll post a test showing what i mean when i get a hold of that model.
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