Alien1 - animation test


#1

Hello men, I’ve just send to ila my first animation test of alien1…

bye bye

CuTnPaste
:wip:


#2

here my first animation test…

((thank you ila…now I can use my web space.))

:wip: http://paolodaolio.supereva.it/tmp/test01.rar :wip:

bye

Cutnpaste


#3

:smiley: LOL! that’s very funny
the problem is with the right Elbow, you may twist it (armIK twist attrib) to make it in proper pose.
I love the overall feeling! :slight_smile:
I’ve noticed some problems with my rigging/skinning by your animtest … I must correct them soon!
good luck


#4

I haven’t had a chance to download it yet … but I saw that you had one done. I’ll take a look at it as soon as I can.


#5

That is awesome cutnpaste… I showed a few old buddies back at home and now they all want to quit their jobs and learn how to animate… one of them might actually do it.

Love the eye movement… keep it up and lets see some more great stuff…


#6

Well, I can’t get the file from work. I’ll have to try downloading on my dial-up connection at home. :shrug: I’ll let you know tomorrow what happens.


#7

If you wanna…I can send you the file to you via email…have you some working email address? 800k

bye
cut


#8

Let me try to download it at home first. I think the problem here is that it doesn’t recognize the .rar format and tries to open/save the file as html.

I have a rar utility at home.


#9

you have simply to click and waiting for the suck window of Supereva server…then you can donwload the file from the new window…
sorry for the method…but supereva seems to not permit direct download of a file without a html link…

bye
cut


#10

Ah … I finally got it to work! :thumbsup:
That’s a pretty funny little animation. As a test, it’s effective to show the character bending and deforming to the movement. A couple things about the model itself then I’ll address the animation.

MODEL[ul][]The top of his overalls deforms too much as he lifts his arms which gives the impression that the clothing is made of an elastic material. We need to adjust the weights there so that it remains stiffer when the arms move. We can’t see the back, but I imagine the same thing is going on in the rear[]There are two bulges at the front of his overalls near the waist buttons that should be flattened out a bit more. It looks like he has something under his clothing.[/ul]ANIMATON[ul][]Left hand appears to slide on ground plane after coming to a rest in the sitting position[]Right elbow is in an akward position as he raises his hand to his head. Move the elbow downward to correct it[*]Good job on the facial and eye movements! :thumbsup: [/ul]


#11

Ok…keep in mind that this is only a test.
Now I’m working on a new animation test…

ILA : when you have a new binding…don’t esitate to mail to me! thank you

KIRT+ILA: My critic over the model is the legs and the feet…
short legs and big feet are the dead for an animator!!
I find a lot of problem create good animation with them …

are they absolutely definitivE?

bye

cut

:wip:


#12

Yes, this model’s big feet and short legs stay as is. He won’t be walking much. So, just do animation tests of him sitting in a chair or crawling out of a box (the cockpit of the spaceship). That’ll be the extent of his lower body movement.

The other alien is the one doing the walking (notice his longer legs and short feet). :smiley:


#13

HI, I’ll care about that matters…let’s see.


#14

eheh…I’m a wizard…I’m already working on a sitting-ship animation test! :wink:

it will be on the net in few hours…

bye

cut


#15

here my second animation test…

I know…there is some bugs: one is that the biped is a bit raise up over the chair…

btw…I’m interesting to have your feedback about overall impressions…the alien is in his ship…and use his cockpit.

:wip: http://paolodaolio.supereva.it/tmp/test02.rar (1,2 mega) :wip:
[simply click on the link and follow the link - don’t make right click - save object as …]

I’m already working to clean some bugs…

CuTnPaste


#16

I’ll take a look at it this weekend.


#17

i’m having trouble with the link? ???

john


#18

Would you like me to mirror it?

I’ve d/l it and it’s quite good…


#19

Ok, if it’s OK, I’ve went ahead and uploaded it to my site…If you guys would like me to mirror content, that might be one way I can help out?

Here’s the test02 files, if you don’t want me to mirror content, just tell me, please, I don’t want to make anyone mad…

http://collab.f2o.org/portfolios/Trent/test02.rar
http://collab.f2o.org/portfolios/Trent/test02.zip

Please, tell me if I do something wrong…


#20

I took a look at your second test last night. Looks like you’re getting the genereal movement down pretty good. But there are some problems technically that ruin the illusion of this being a character and not a computer model.

You need to find someway to lock him down so he doesn’t slide all over the place when his upper body moves. His weight should be on his butt and feet in this one, but they move all over the place like he’s anchored down in the middle of his spine.

The feet intersect the ground plane several times. His knees pop on a couple occassions. And his elbow points off in an odd direction (like the previous test) in one instance.

I think if you try one with more hold poses it’ll look better also. He doesn’t have to have parts of his body moving continually. It comes across as being too spastic. For example …

If you have a sequence of frames where he pushes a button; instead of setting keyframes at the beginning, middle and end (which makes a linear motion), you can keyframe the beginning, hold the middle (peak of movement where his arm raises up) and then burst the speed on the last couple frames where he reaches his target.

Of course this will add more work to secondary motion, slow/fast in & fast/slow out or reactionary movements. But this is what makes an animation have life and character. This little alien has plenty of character due to ila’s excellent modelling abilities, I think it’s important to amplify those traits in the animation.

The good news is you’ll have plenty of time still to refine this before we hit final scene animations. Keep at it and I think you’ll really give this guy a lot of life! :thumbsup: