He’s looking better ![]()
The pant cuffs are removed completely. I actually copy and pasted from one of your earlier WIP images. Ignore the pencil lines over the front and side view on the right. What I want is the legs that appear at left.
I’m also thinking that the yellow part on the boots is going to create problems when animating. I wanted this thing to be a metal brace like contraption on his shoe. However, when he walks I think there’s going to be to much deformation there. What do the experienced riggers think? Maybe we should go with some other boot design?
The mouth can be larger still. I think in the side view if you pull the corners of the mouth back to line up with the outside corners of the eyes it’ll look much better.
Top portion of the arms can also be larger in the side view. He should have the look of an out of shape ex-wrestler. He’s got mass from the muscle that’s now turned to flab. If that makes sense.
Keep going … almost there :wip:


I’ll have a little play with the later on this week. Anything else need working on while I’m at it?



