Let’s keep it simple. I have a much more complicated project that’s being rendered in vray on maya (also making a trip into Houdini along the way) and the alembic export from Cinema is just wrong. It’s making me look bad in front of my Maya and Houdini friends here at the studio.
Simple test we’ve done:
I am animating a cube. 0 degrees to 720 degrees on x(h). Linear. I export that as an alembic. it looks fine in Maya and in Houdini. However when rendered in Maya the motion blur goes all whacky because in the subframes the cube is rotating on other axis. No matter how many subframes I export, or how little I uses, or even when I use none. When you scrub the subframes in Houdini you can see the cube jumping all over the place.
There is something wrong with the alembic itself out of C4d? Is there a solve for this? It’s like a gimble lock Euler problem but there’s no way to fix it. I need to solve this as I am the animator and it’s really my problem.
Thanks for any help!