Album cover Crash test 'Breakthrough'


#6

Slightly better, accenting the dummy a little more, but changes look a bit half-hearted.

Did try some filtering, showing the colour mood as i meant before - a bit colder, more technical, and the picture cropped slightly. Click here.

If going for the second version with only the dummy and the glass visible, i would show the glass already exloding to make the subject clear.


#7

The other possibility is that you use both in some way, eg front cover/inside insert.

With regards to the images, they look good, I agree that the second is stronger graphically but less descriptive, perhaps a mix would be worth trying.

The only comments/opinions I would have are these:

The pose of the dummy could possibly be tweaked slightly, I’m not sure how well his legs read; his right looks like it finishes at the knee and his left is twisted a bit too far around. I understand that he’s a dummy so doesn’t need to obey human physics but a couple of very minor tweaks would help it a lot I think. I’d also knock back the upright immediately to the right (and behind the hand) of the dummy, its pretty much the same value as the dummy’s leg and it stops the dummy from popping out like it should.

Secondly I’d put a bit more detail into the 0-4.GB box in the bottom left corner. I’d also put a bit more dirt and variation on the walls and concrete plinth at the bottom, but this could be done in Photoshop.

Other than those points I think the concept is good and the image is nice and punchy.

Hope this helps!


#8

Hey guys, thanks for the feedback

@Zokana: thanks for the colour tinting and cropping, I will definatly make those changes- certainly the colder tint adds something. Also your right, I’ll spend more time on the next round of changes :wink:

@southpaw: one of my friends pointed out the pose was a little off, in fact said that it looked like the dummy was pole dancing, ha! So ill make some adjustment and take a look at the box, it’s suppose to be a video camera so maybe a little red light and so more details would help.

Well, I have an idea so will make up a rough render for your feedback, playing a bit more on the whole door-alternative dimension route. thanks again guys


#9

Hey guys, although i’m still going to make those changes mentioned before i thought that i would share some thing i worked on with the current comp…

what do you think?


#10

hmmm… not bad, i think i like it :slight_smile:

I might take it one step into the future and have the initial impact happen already.
This would allow you to have started the epicenter of cracks, and would let the viewer know it is a piece of glass. Right now, its not certain that it is a piece of glass and what you are showing is a reflection.


#11

Do you mean something like this?


#12

exactly :smiley:

Its just my opinion, but I think that looks much better! and really helps explain whats going on.

although, now your figures don’t line up anymore… hehe


#13

Well, i still think that you won’t get around showing some glass fragments if choosing this version :wink: The last picture does hardly illustrate the word “breakthrough”, looking more like a dummy falling into a mirror on the floor. So imo the dummy needs to get through the glass panel somehow.

Hope you don’t mind my 2 cents…

PS: and i agree with South-paw about the pose of the leg. Turning in the left leg a bit would make the shin more visible, getting there less foreshortening.


#14

hmmm… thats very true, it doesn’t really “breakthrough” anything…
And I like shards! hehe :wink:

Also, it does look like it could just be a mirror…
One thing that is a dead give away that something is a reflection in glass and not a mirror is that the reflection is lost in areas of shadow. It would help make sure its known that it is a piece of glass and not a mirror if there were shadows on the glass where you could see through it and not see the reflections anymore.


#15

Good idea! Or maybe some shards below the glass, showing it’s transparent…


#16

Hey guys thanks for the feedback, hmm ok, points taken :slight_smile: i’ll have a look at those points, i can def see what you mean.

i guess my reasoning for it being the moment just before impact, or the millie-second of impact is that this way it’s not so literal. Saying that i will still take on board your comments which i do very much appreciate :smiley:

I’ve made a bunch of the initial changes, and am now going to leave it to render and check back soon!


#17

I rather liked the black-and-white shot the first time that I saw it, and I frankly think that you shouldn’t stray away from it. If you do render anything below the glass, it too should be a black-and-gray shot.

An album cover needs to make its impact (so to speak…) instantly, with no thought required to “understand” it. Hence, the simplest of graphic elements … a prism, for example. (And if you’re old enough, I don’t have to say “which prism” because there is only one.)

I fairly-instantly understand the black-and-white man in a falling pose, an inch from a surface and looking down at it … “one second before face-smash.” Whether it was a happy accident or not, I’d push the STOP button right there.


#18

Hey guys, been busy so haven’t had time to work on this but am back with some changes, just trying to decide on the pose of the dummy, the first render is low quality and the second a rough photoshop comp.

might still do the abstract version but want to focus on this one first…


#19

hi miloman
here a nice pose for you (from a heavily photoshopped editorial)

http://www.funatiq.com/images/asian-girls-in-swim-suits-playing-soccer-in-mud.jpg

edit: (troubles with with image links) copy link to clipboard and paste it into the address bar of a new window


#20

Hey guys, here’s the the most recent render, i’m thinking that this is pretty much done and am ready to move on back to my legcar project - the band are happy with it so i guess all good, let us know what you think!


#21

hi miloman,

I know you’re almost done but I’ll say what I was going to say anyway.

When I first looked at it, it took me about 20 seconds to even notice the pane of glass at the bottom. Seems like a long time. The reason is because the reflection looks almost like what’s above it, almost the only giveaway is the edge on the glass.

Through your lighting changes, I believe you’ve succeeded in making the glass much more visible.

However I’m not getting a feeling of “breakthrough” at all with this piece. I just imagine the dummy bouncing off the glass like a plastic toy thrown at the floor.

I feel that the breakthrough concept would be much more gratifying if you were looking directly through the glass as the dummy’s head was smashing through it in your direction, with shards of glass busting out, etc.


#22

I like your initial concepts(though I like the more artistic second choice better) but I have a question. Why did you decide not to do a full “breakthrough” of the glass? As in the dummy already 1/4 or 1/2 through the glass with shards breaking around him would make for a more dramatic composition, though I can see why you would choose this up as a “buildup” shot.


#23

Great work! Love the texturing and modeling. I was going to suggest motion blur but it looks like you’ve already done that. :wink: I did like it a little better when the glass was a little broken though.


#24

Hey guys thanks for the feedback, my reasons for not actually having the glass break was because i feel it’s too obvious especially considering the albums called breakthrough so opted for the milli-second before impact to create tension. the more graphical version with the white dummy although all well and good was too cryptic for my liking - the angle i chose was the same angle you would get from an actual crash test which is something i didn’t want to deviate from too much, wanting to keep it somewhat sterile.

Anywho thanks!


#25

For what it’s worth, I think it’s better the way it is, it does give it more tension. I definitely prefer it to the more conceptual option b. I also agree that having the glass broken would have been too blatant.

If you were still going to change this, I would suggest that the detail where the arm that holds the glass meets the wall is not as high as other mechanical parts in this image. I would suggest that instead of having that thin strip of bars, maybe it could be a strip of teeth mated with a gear in the arm.

The mechanical detail in the dummy and the cameras looks really good by the way.