Hi all, I am continuing to model the Albatross 2000 from the recent EIAS forum YESTERDAY’S FUTURE contest.
My approach at the moment is to:
- create the main aircraft body as a solid
- shell the body
- create nurb curve outlines for windows
- project the window curves onto the body
- copy and transform the windows curves and create 6 surfaces to use as surface knifes
- create solid primitve, cut to size using surface knifes. This is now a window cutting tool solid.
- use window tool and boolean subtract it from the main body.
Question 1: Am I approaching this the right way?
My concern at the moment is the complexity of the model. It’s slow going in some form just experimenting with one window, I’m not sure my Mac G4/400 and EIM will be able to handle approx 24 windows, plus other interior detail…
Question 1b: I was wondering if I should have the Main body just be a surface instead of a solid…? But I haven’t tried that approach yet nor have I worked with surfaces in that manner before.
Question #2: Any suggestions on handling large models in EIM? I’m using layers for each main feature of the aircraft, and hiding them when not in use.
Thank you for any help/suggestions,
Mike
PS …[edited out confusing content]… I’m just not certain I’m going in the right direction for modeling using Nurbs and Surfaces… my CAD life experience is solids based, with mostly cutting, extruding, revolving, etc simple parametric parts and pieces of parts.
