AKUMA, Duc (Phil) Nguyen (3d)


#1

Title: AKUMA

Name: Duc (Phil) Nguyen

Here is my first entry for 2018.
He is one of my favorite video game character. At first I was playing with a portrait of Liam Neeson I did in Zbrush. Then I decided to push it a little further and make a final character.
I will finish the liam neeson portrait one day.
I made his clothes in Marvelous and his hair with Ornatrix. I used texturing XYZ for his skin details. I projected the skin texture in Mari. The asset texturing was made in Substance Painter and rendering in Maya Vray.
I put a little simple rig on this guy. Made him a cool pose and corrected them in zbrush.

I hope you’ll appreciate it !
Cheers !


#2

Incredible work. The sculpt is amazing for sure, but those textures really bring him to life. Just Superb work!


#3

Thanks ! really appreciate it !


#4

wow superb work, I would like a poster :smiley:


#5

So who is it?


#6

This is the fantastic character with great poses. I would like to use your model as a reference for my painting. I will always provide links to your work as a reference. Can I?


#7

Awesome stuff. Would love to see the Liam Neeson once you get it done. One question… how many polys did Akuma end up being?


#8

it look great.


#9

The level of detail is impressive


#10

Awesome!!! Great work!!!


#11

Thanks everyone !
@TerentiusJ : yeah I willl finish him when I’ll get the time to ^^ hum I don’t know exactly but I would say something like 250k maybe. I should take a look one day =p
@JC3D : yes sure, make yourself at home haha :wink:


#12

amazing just begins to describe it. great work.


#13

Now this is what I call proper fan art ! Most of the time 3D artits tend to take a 2d character and just make as realistic as possible !!! Despite their technical knowlegde and skills, making the character as real as possible just looks so eerie in the end . In the end it looks like the substance of the character was just lost along the way.
But this here just shows your understanding of Gouki/Akuma’s visual identity … you did indeed successfully translate his 2D look into a great stylized realistic render … which from what I’ve witnessed is no easy task. Your concept choices were correct sir . Great Work . Kudos.