AKIRA - Akira - Fan film


#30

Animation test to test my car rig.

ps: it’s been 3 years I didn’t do animation so, it’s pretty hard haha.

https://vimeo.com/374718771


#31

Another animation test for the car. More complex this time:

https://vimeo.com/375779698


#32

Test about the artistic direction I want to have for the movie. A lil’ bit of spiderverse in it, at least, I try :wink:


#33

Another color test. I will probably use it for the chase scenes.

again, it’s just ideas and of course not a final look.


#34

Still working on stylized rendering of the movie.

Beside, i’m working on the tunnel sequence, soon to come :sunglasses:

sketch pass:


#35

Another test, slightly different, but better !

Here the shader i made in order to have this kind of effect:


#36

Big WIP of the tunnel sequence. Still working on atmosphere, film effects and compositing .

Next, I will have to find how I can make this kind of light effect:


#37

Wow amazing! Love it!


#38

First animation test with the tunnel scene.
What do you think ?

https://vimeo.com/379819511


#39

Animation time!

I started some animation in one of the multiple action sequences of the movie.

Crossroad accident.

Check it out: https://vimeo.com/380556942


#40

The last past weeks, i’ve been a little bit busy making the sequence N°2 of the movie: the street chase.

It was very challenging to me because I’m not very comfortable with animation … I did my best while doing it quickly, so, finals animations will be better, I hope haha

Enough teasing, here is the link to the video:

vimeo.com/383095567

Tell me what do you think!

Some screen shots:












#42

News time!

I’ve been working on the new face of the main character this past days.

So, I’m more into a cartoon than a realistic face, It will fit better the overall artistic direction of the whole movie.

Still some small things to do on the face but 90% is here.

Now, I have cloth to do again.


#43

New work on the main character.

I changed the eyes shader, hair style, skin color, fixed clothes from the previous version (modeling and textures), finished hands, …

Here is a poster, I don’t want to post 15 images here so check out the artstation link to see more pictures:
artstation.com/artwork/0XQXae


#44

More fixes on the face to get more close to the original character. This version is much better right?


#45

Concpet for the next character who will be visible in the first sequence. He’s a mysterious guy, nobody knows him.

which one do you prefer?


#46

Here is the concept i’m working on for this bad guy:


#48

Hi! I think i like the first one better, he looks like a tourist so I think it could fit the character of being mysterious. The second one I like would be the third one but without the hat it’s less mysterious for me and just seems like a random dude. Cheers!


#49

Hi guys,

I’m taking a break on this project for personal reason.

I don’t give up, stay tuned ! :slight_smile:


#50

I’m back to the project guys !

I’ve been working on the Kaneda’s head last days … this is damn hard to recreate 2D manga faces in 3D, to get the thing that we recognize one character to another one …

So here is the new face i did, with the body and all effects. I need to do hair later, which will be another big thing because they become a mesh and not hair fibers to achieve anime animation like I want.



#51

I did some usefull things to add in compositing, which add a lot of power in manga and anime: Speedlines.

I need to have a fast and easy way to create them and I found out that maya is very usefull for 2D things also!

here is some speedlines created in maya with standard nodes. I can play with the ramp2 to “shape” the kind of lines I want (radial or linear).

For animation, you can play with frequency by increasing and decreasing quickly and the job is done!