hey,
there’s yet another thing that is bothering me,
I’ve set up the eye controls for the character using aim constraint and it seems to work fine.
Now the problem occurs when I parent constraint the eye controls to follow the head.
I’m getting unwanted rotations in the eyes while the head moves, they should stay still.
I also have a blend shapes hooked via set driven key that triggers head deformation when control is moved.
I think the aim constraint is causing the issue since without it eyes follow fine.
Any what is causing this or suggestions how to rig eyes to follow the head properly?