I’m a pflow noob so this probably has a really simple answer. I just can’t seem to find it.
What I’m trying to do is dissolve an object from a solid into red green and blue pixels. I’m using a material frequency operator using a multi/sub material with three submaterials, each using a particle age map going from the original color to R G or B respectively. That all works fine. What’s confusing me is that the particle age seems to be using the lifespan of the whole system instead of the age of individual particles, so all the particles are changing in synch. How can I fix that?