Hey SoLiTuD, thanks for the input.
Yeah, the lighting is a little screwy. Too yellow. I’m playing with the color and attenuation. I’ll animate this over time. I’ve got to study the footage more myself. I have to remember what Peter Draper said about time spent on modeling in his book Deconstructing the Elements, “90% studying and 10% modeling”. I’ll have to have that tattooed on my forehead.
I’m trying to break down the video in small sections and produce the same effect for each part. Hoping that when I put it all together it will resemble the real blast.
The dirt splatter on the top of the bunker:
I know I have too many rocks flying out. I’ll adjust that.
I increased the auto stretch on the velocity for the dirt coming out of the top of the bunker. I increase it to 70,(speed 26.). This gave the dirt a nice fast motion look to it but, it’s too uniform in shape. In the footage the dirt at the top spreads out in an uneven fashion, kind of a splatter. I’m not sure how to do that. I’ll try and play around with a space warp. Any suggestions?
The intial blast:
The explosion inside the bunker at the beginning is just a bright flash that travels up the dirt trail to the roof of the bunker. This is just after the bunker buster penetrates the roof and hits the ground inside.
I’m trying the Octane shader for all of the blast pieces. I’m supprised how little noise is at the begining of the explosion. If you look at the footage the intial blast is very smooth, no streching of particles either. Almost a solid mass. I had to increase the bias and decrease the noise levels to make the intial blast smooth. I’ve turn the density down to .08. I also had to set the variation in speed to a very low number, as all of the particles at this point are traveling close to the same speed.
For the background I just put a bitmap from the video on a plane. My terrain skills aren’t very good. That sounds like another thread coming soon!
Far from getting it right. I still need a lot of tweaking to do.

