I’m having this problem with Afterburn Combustion where it refuses to make geometry cast a shadow.
This is the setup: Afterburn Combustion volumetric cloud, Direct Light pointing into the cloud. Geometry in the beam of light.
The problem is that the geometry does not generate a shadow, the lights DOES illuminate the geometry and at the same time passes right through it…
Here is a picture of it: http://www.guthmangroup.com/img/3D/noshadow.png (also in attachment)
Renderer: V-Ray 1.5 (but the same thing happens in scanline (which takes like 10x the time to render the same thing!)
I’ve tried every shadow type available for the lights, all result in the same…
Using other types of lighting aren’t suitable as I need a directional beam, not a spot-type.
Enabling “Compute Advanced Lighting” and “Optimized atmospheric evaluation” didn’t do anything.
I’ve inserted a sphere into the scene make the problem easy to spot.
This is the light setup: http://www.guthmangroup.com/img/3D/lightsetup.png (also in attachment).
Anyone have any clue how I can fix this?