Afterburn question...camera seems shaky.


#1

Hey All,

I have a snow particle that I’ve used Afterburn to simulate a missile strike. While the smoke is billowing, either the particle system or camera shakes. How can I stop this?

Thanks.


#2

well if you didn’t animate the camera, then it’s probably the particles… what kind of spacewarps do you have on them?


#3

I could be wrong here but I think it is just a bug… I have experienced a similar problem and I have heard it comes from having the AE properties box open and the particle view open at the same time…or something like that. I usually get the scene to the render point with all adjustments done, save it and then re-open the file in max and then render without doing anything else. Everytime I do this the shaking stops. Hope this works!


#4

I am using the “snow” particle system and I will try Ryan’s tip.

Thanks guys.


#5

Ryan’s tip worked, thanks guys.


#6

Make sure to check out the Afterburn thread in the 3ds Max Resources sticky. The more info in the one place, the better.

BTW, I had this same problem the other night, BUT, I found that a super spray would be shaky while a pflow was not. I had them sitting right next to each other both emitting the same AB particles and it was quite apparent (no space warps or forces).


#7

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