Hey All,
I have a snow particle that I’ve used Afterburn to simulate a missile strike. While the smoke is billowing, either the particle system or camera shakes. How can I stop this?
Thanks.
Hey All,
I have a snow particle that I’ve used Afterburn to simulate a missile strike. While the smoke is billowing, either the particle system or camera shakes. How can I stop this?
Thanks.
well if you didn’t animate the camera, then it’s probably the particles… what kind of spacewarps do you have on them?
I could be wrong here but I think it is just a bug… I have experienced a similar problem and I have heard it comes from having the AE properties box open and the particle view open at the same time…or something like that. I usually get the scene to the render point with all adjustments done, save it and then re-open the file in max and then render without doing anything else. Everytime I do this the shaking stops. Hope this works!
Make sure to check out the Afterburn thread in the 3ds Max Resources sticky. The more info in the one place, the better.
BTW, I had this same problem the other night, BUT, I found that a super spray would be shaky while a pflow was not. I had them sitting right next to each other both emitting the same AB particles and it was quite apparent (no space warps or forces).
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