Has anyone tried exporting a camera in After Effects and importing it into Cinema 4d?
I’ve tried and am having some success, but some annoying things are keeping it from being perfect.
Basically I’m “baking” my AE keyframes and then formatting the keyframe data so it imports into C4D as tracks with the ASCII animation import plugin. Then I’m using Simon Wicker’s template file for importing Maya cameras into C4D. It converts degrees to radians for the rotation. I modified it a bit and it seems to work alright with the AE data. Here’s how I modified the setup. Mind you, I don’t really know what doing.
It works perfectly for position. But when I have a camera rotating in AE, the sync begins to slip. Here’s an example. The green solid is made in AE and the grey object was made in c4d. For very small rotation values, it seems to work. But they’re larger, it does this.
If anyone has any suggestions on how to fix this, that would be awesome.