Hello there,
so I’m currently modeling a house in Max and I have been stuck for some time now as I’m having a hard time understanding the process of texturing.
First off I would like to ask for an explanation. I have seen people use several different ways of applying textures on a model:
either they bring the texture to Max and apply it on a desired surface and adjust the scaling/tiling (video)
or they unwrap the model and bring the whole thing into Photoshop where they basically paint over the guidelines (video)
or take all the textures and put them together in a single image, bring that to Max and place individual parts on top of it (video)
What are the different benefits of each method and how does texture resolution fit in all of that? I assume tiling allows for a detailed but repetitive texture while the second method lets me put in more unique details, but restricts the overall resolution as all the parts are meshed in a single picture? The third one looks rather clumsy.
For my model I expect to use tiles because I was given a resolution restriction of 1024x1024 pixels.
Now if you take a look at the house that I’m modeling the large wall you see currently looks this way.
What do I do if I want to bring in all the details like the ivy and cables? Using one picture for the whole wall sounds like a bad idea, so perhaps dividing it up and using several textures would do the job? What would be the best way to tackle this problem?
I would be very grateful if someone could help me wrap my head around this.
Regards,
Daniel.

if you’ve been told you are restricted to 1 map at 1024*1024 then you will need to slice that model up and be creative in how you tile the UV’s around, that’s the approach in the 3rd video, go with that.