Concentrate on lighting and materials first and foremost without these two whatever renderer you choose will be irrelevant.
Corona is a good shout, it’s a lovely renderer and is surprisingly fast on a 4 core for preview renders and as you’re doing stills it’ll probably be an overnight render job.
The big daddy is Arnold, its quality is undeniable it is the state of art in terms of photorealistic output.
At the opposite end of the scale are the Standard renderer and Physical renderer in C4D, both really showing their age, it’s not that you can’t create good work with them but it’s much more effort. Prorender can produce very pretty images but it’s so slow.
Of the GPU renderer Redshift is fast but, speaking as a Redshift user, I always have rated Octane’s output better. There is a certain je ne sais quoi with Octane renders that is always missing from Redshift. No matter how much I try with Redshift there is always something missing or it takes an awful lot more work to get to the same place as Octane does seemingly effortlessly.
Redshift is extremely fast and reasonably stable, Octane is reasonably fast but unstable.
I like Cycles but have never used it for photorealism, it certainly works for me in NPR Mograph work.
But you’re on a Mac which has become probably the worst platform for 3D work thanks to Apple. To run any CUDA based renderer you’ll need to be on High Sierra and have an external nVidia GPU.
There are plenty of other renderers not mentioned that are also deserving of consideration. Download trials, most if not all the renderers have watermarked trial versions and see how they work for you.







