I have made 2 characters and now i am working on their skins and hair. I want the skin to be smooth and close to human skin (not like a plastic) I basically use MR’s fast skin shader. I tried to connect a skin map that i create to overall colour or diffuse setting in MR but the skin map that i created was awful. Is there any advice at how to make these skin maps and hair stuff? (I will again use a polygon for the hair and need to make another map for hair)
