advice for making colored glass cast colored 'shadows'


#1

I am making a text based image out of bright jewel tone colors. Is there a way to have it cast the color it is onto a plane behind it, kind of like stained glass. Is this done with caustics only? Anyone have some techniques to do this.

Scott


#2

Hi Scott,

You could use Konkeptoine’s RTS glass shader or if you don’t have that, use RT transmission, use a RT light and enable RT transmission under the shadow settings, then go to the material editor and under transmission / Raytrace shadow settings use the controls to your preference, you’ll have to manually set the transmission color for each object, you’ll also see a “use transparency” option which might be usefull here.

Hope this helps.

Reuben


#3

Oh yeah, you could use caustics :wink:

Reuben


#4

Aye Reuben is right on the money…

Though if you don’t want to use RTS then you can just do what the Igors said in this thread

Ian


#5

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