Trying to setup advanced rigging controls for a character, Fingers splay, finger point, fist etc etc.
However for example when i setup a simple rotation slider for the index finger to curl i’m literally unable to gain control over the finger joints/ control spline to rotate them individually with any other sliders or controls i’ve setup.
Expresso has to be disabled for anything else to be used, I went with expresso as using the morph tag on the rig proved to be restrictive when posing (snaps), Don’t know any other means of setting up control for pre determined movements/ positions than the morph tag/ expresso managed sliders…
Is there an expresso node structure i’m missing that would allow for additive control? Each slider only adding rotation and doesn’t take full control of it from 0-100% etc.
Currently using slider-range mapper-object rotation (I tried the math +add node but changed nothing)
Any information, guidance on doing advanced rigging controls in C4D would be appreciated.