If you haven’t seen this ad for Adobe, check it out:
Pretty freakin’ awesome work by Mike Kellog ( http://facefaceface.com/portfolio/ ). Now, I’m not asking for a full breakdown of how to build that entire scene. All I want to do is animate that first shuffle of cards: lifting up the deck, bending them as they fall back down into a stack.
So far what I’ve come up with is a linear clone of a cube polygon (cube to give the edges some depth), with a bend deformer. It looks like crap. But the concept is sound, isn’t it? As a set of mograph clones, I can animate the placement of the cards automatically, stacking and lifting them as I please. My theory is that the deformer could be moved up along the Y axis, with its mode set to Limited, thereby affecting the cards as it moved up in space. Or maybe not a bend deformer, maybe a spline deformer or a spline rail.
As far as I can see, I’d have to use a deformer, not an effector. most of the mograph effectors only chance placement, rotation, and scale; they don’t deform the actual geometry of the clones, aside from the Extrude object.
Of course, I could also do it by hand. Apply deformers to a duplicated bunch of cards, and keyframe their strength over time, even as I animate the individual cards’ movement. But you can see why I’d like to avoid that.
So, am I on the right track, or the wrong one? Is this a job for Xpresso? Whaddya think?