Adobe CS5 is coming


#53

I don´t know much more as you for After Effects CS5 but there are some really stirring things going on for Premiere Pro CS5:

http://tv.adobe.com/watch/davtechtable/sneak-peek-at-the-new-adobe-mercury-playback-engine-technology

Edit: I took the wronk link.
http://cs5.org/?p=594

:wink:


#54

A few reasons. The interface is very different (from a workflow POV) so it wants the artist to
change how he/she works and interacts with the software (much like Zbrush vs. Maya/Softimage/Max). Not the fault of Adobe or Imagineer, but in making these two work together (which is certainly appreciated, BTW) it exposes the differences between the two.
Also, transferring data between the two apps is dodgy at times, due to having to COPY the motion data, then go into AE and paste it. While this is not difficult,
it isn’t quite elegant (or intuitive) either.

However, the software itself (Mocha) is great, as is AE. It’s just a shame that Mocha is the solution
(an external application) instead of the solution being within AE, that’s all.


#55

I thought this was rather mindblowing:

http://www.youtube.com/watch?v=NH0aEp1oDOI&feature=player_embedded

Content aware controls.


#56

It does indeed look very powerful, I hope it doesn’t lead people to be sloppy tho’, I mean, the 1st example of removing the trees resulted in a look of dust spots where the content aware did the job.

The last example looks very good, but how did it compute the irregular sky, or more so the rocky areas, the contours look very natural in places!!! Are they doing some sort of Microsoft (can’t remember the name) montage of peoples images taken from around the world before blending to give the sense of realistic content awareness?

Really good stuff…


#57

is this for real? the logo is too bad to be true

what were they smoking?!


#58

leigh, thanx for killing me with curiosity :smiley:


#59

… new ps and just hope that those guys from Adobe will think about all of us who use ps as painting tool.
It would be great if they have listen to people and made some changes especially in brush section(just something little bit closer to painter-concerning blending)
Also some perspective grid tool(something easy and on a click of a button)
Also shit+click for straight line, or keyboard v like in painter would be nice

eh…

M


#60

You can already shift-click for a straight line in Photoshop.


#61

Yes, but you need to turn off all brush settings

M


#62

I found this, it’s quite old but it seems really interesting.

http://www.youtube.com/watch?v=BShE_jS8jLE


#63

here’s another link:
http://www.youtube.com/watch?v=r8sEGVoTW9Q&feature=player_embedded


#64

How do you figure? The line constraint can be used with every brush setting, afaik.

And the perspective grid you want is hiding under the filters as Vanishing Point. Just render the grids back to a new layer.


#65

As already mentioned, they don’t really need to acquire someone else’s technology, but it might have made sense. The worst thing to come out of Adobe doing it on their own is the proprietary engine that in the first round didn’t let you export models to other format. With CS4, you can export OBJ and others, so that’s a bonus.

I really don’t think Adobe wants to engage in actual modeling so much as position PS as a more important tool in a 3D workflow. A benefit to this is giving 2D artists and photographers easier access to 3D for design or stills compositing. I’m a big advocate of using 3D in PS in not-so-obvious ways.

Given the amazing tools and talent out there in the 3D world, it’s easy to look at PS and wonder why they are bothering. But for those of us just adding 3D to our 2D work, it’s a very nice way to engage and start learning - we have safety nets :slight_smile:

As an example of what I mean, as a photographer, I use the 3D elements to help generate realistic shadows (or even just guides) when blending multiple images - often times, a very simple primitive or two can suffice to give me a ‘good enough’ approximation of lightfall. For that matter, I’ve also used 3D scenes for previsualization before setting up a studio or location shot. This is something I would not have done because I wouldn’t want to go out and buy additional tools - the learning curve is just too great to get a good return on investment here.

Now, could the tools be better? Absolutely. Personally, I would kill for a real UV tool in PS rather than a simple grid overlay. And it certainly could be easier to keep track of materials, meshes, etc. Each of these additions would be great, but it also requires a lot of resources for the engineering team. I really don’t want Adobe to lose focus on PS as a premier 2D imaging tool. So don’t expect CS5 to blow you away with amazing 3D tools if you are already a 3D artist, but do look at the new stuff in context of 2D artists. Adobe isn’t out to replace anybody’s dedicated 3D tools, but instead they want to be a more important part of a team workflow.

BTW - the big ‘in’ for PS in 3D work is for a texture artist to work natively in PS by loading up other people’s models, and editing textures in a 2D environment. You can see the materials in context, open them and use all the tools in PS, then save and reapply them. Other things like rendering, lighting, etc. are ‘perks’ in this context, imho.


#66

Wow that content aware fill just looks magic!
I also am looking forward to see the 3d painting tools, Photoshop’s dynamic brushes are so powerfull and using them directly on the model would be great!

With the new 3ds max 2011 painting tools and ability to create layers and export to photoshop we are gonna have a new toolbox to play with. Definitely looking forward to April for all these releases!


#67

yeah, the healing brush also looked amazing when they demo’d it… but we all know how that performs in real world situations. :smiley:


#68

Actualy it performs really good here.
Don´t know anything similar on other applications.

:wink:


#69

GIMP. :wink:


#70

Smack my ass and call me Sally!

:surprised


#71

Aha! :smiley:

Mari

From the Foundry


#72

Heh that’s it :smiley: