How can I div, add, sub and mul in Combustion like on this image:

A trouble:twisted:, I believe you can simulate the divide using the invert operator and using the blend mode “color dodge” in the merge operator
link of tutorial?
it would have to function, you tried switch the inputs ?
the math of color dodge is divide for the inverse of the second input, if you invert the footage before the node you it will get a divide mode.
I don´t know about Vray, but isn´t more easy to render in different layers or render matte passes to the objects?
I am Also trying to achive this How do u set this up ? I have Pure and black layer which do you invert and do you link them into Merge.
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