I am looking to add another software to my pipeline to support were my main 3d software lack.
Modo is my main 3d package and I am having problems with large scenes when I have some instancing/scattering/replicators for the environment. And I want to be able to place displacement maps on the mesh, not in the texture. If possible even stack em. And a good instancer is a must in this second program.
Have been looking at Cinema 4D, Max, Lightwave, Maya and so on. Found Clarisse a couple of weeks ago, and this looks promising (even thou I use GPU for rendering). What do you guys use for the layout / setup / render step? I want to move towards the 3d matte painting / compositing (nuke) area in the future, so if there is a must have solution for this then tell me so I can make the right move now
All package has it’s pros and cons, and if possible I would have a cost-effective second program for this (like Lightwave or Clarisse).
Anyone know if Foundry is working hard on fixing this problem with large scenes? And maybe add displacer to the item view?
If there is a way to speed up Modo, I would like to stay there. (When Modo freezes my computer is not working, it’s like there is a bug in the code. Not limitations in hardware. ???)