The vue flowers are best seen from a distance, in most cases. If you make custom maps for every material you can make decent looking flowers with the “red flowers” species, but because of the way the empty subset rotation works, it can be a pain. The options to manipulate flower petals are minimal. I’ve been exploring the use of other species to make realistic flowers but I have run into some restrictions. I’m working on a flower collection right now, and I think I will need to create static plants, non e-on species variations for realitic close-ups.
Most Vue vegetation doesn’t work well for realistic close-ups. Most of the small plants look good, but trees and flowers are lacking. Granted you can make realistic flowers, but petal amounts are normally too high. Using the primrose you can get a 5 petal flower, but the customization options are too minimal. The red flowers species is rather nice, but central flower detail just isn’t there, and petal amounts are insanely high.
If you are working with ecosystem plants, you can use the master object method to edit any plant that is part of your ecosystem. This can be done in the library tab, third tab as part of the layers section, lower right UI. You can select any object or plant that is part of the eco and enable master object editing. This will place a hidden from render version of the plant in the scene, you can edit it with the plant editor, and it will update the ecosystem. Be sure to save frequently when using the master object, I tend to crash with too many edits. The best way to edit the plant is to load it into the scene, make changes, save as new species and replace the instance in the ecosystem.