Well I have been in the process of learning this all myself in the last few years. I haven’t had time to write up any kind of tutorial on the process I use to do this stuff, step by step.
But I will give you some keywords you can search for that will lead you in the right direction.
- Filming greenscreen or chroma keying - the process of correctly capturing your greenscreen and tracking markers. (lighting, camera setup and movement)
- 3D pixel tracking - the process of tracking 3d trackers or set data to reconstruct a 3d camera movement (this also includes removing lens distortion)
- Keying greenscreen or keying chroma - the process of removing the greenscreen and getting a good edge. (this also includes masking out the TRACKING MARKERS)
- 3D - this is all about making a 3D scene in whatever program you are using and is to broad to give anything specific (things to watch is light placement, needs to somewhat match your live action footage.)
- Creating shadows from greenscreen - the process of recreating shadow elements to tie the flat greenscreen footage into the 3D world (this can be done in the 3d program or in a composisting program)
- Compositing - the proces of taking all your layers, slapping them all together, and making it work (this is VERY BROAD depending on the complexity of your shot. it may just be a actor infront of a simple background or complex like a camera movement with 3d moving lights and shadows, to huge camera moves, or interaction between live actors and 3d objects, and so on.)
at least for me, this is what I searched for. not to rain on anyone’s parade, but this stuff, if you want it to look good, by good I mean something that could pass for a TV show, it’s not easy. there is no “one” way to do it, there are tons of variables, it takes time and patiences to pratice.
I suggest starting small and simple. take a big box, break it open, paint it green, light it and put some stuff animals in there and try to pull the key, track it and put in a 3d background.
sure it’s not fancy and cool, but you can work things out really easy on a small scale, then take that, scale it up to full size. all the pros started off small. for Return of the Jedi they took toys and flew them around carboard tubes painted like trees to work out the Speeder Bike scene.
alot of people I know just jump into large projects, never learning the basic, then can’t figure out why things look like crap.
as for the specifc thing about big camera moves, you can do those many different ways. use a digital camera move. by that I mean film your actor FULL FRAME, turn the camear on it’s side, film them to fit the whole frame. this will allow to you zoom slighty into the image and not get pixelated. you can then do a mega zoom up to the point you see pixels. the camera can move a bit, remember your TV is flat to, as long as you don’t go to many degrees off axis you won’t see that the actor is flat. you could even warp the FLAT the actor is on, givening it a little more dimension.
now if you want a complex move, then you need to think of other ways to do it. maybe time the actor to turn to their side slighty and then fake a dolly around them, this would look like the camera turns a big at the end. or do a blend of different camera angles. or replace the actor digitally. this seems to be the norm these days.
I do shadows right in MAX. shadows are flat projections based off the alpha channel you get when you key your footage.