Hello all,
I’m learning modeling, texturing, lighting etc. in 3ds Max & have recently come across videos demonstrating the use of activeshade in Iray, V-ray etc. I have a very low budget for a GPU (~$70 within which I could get a used GTS 450, GTX 550) but was wondering if a decent card can be had which will be enough for the realtime preview.
I read up on the Iray FAQ & have seen the benchmarks thread, but it all gives an indication of final production renders. So I’m wondering if there’s any difference in the hardware requirements when it comes to the activeshade preview.
For eg, for Iray to use the GPU for rendering the entire scene has to fit onto the Vram. Is it the same for the activeshade window?
For eg, in Iray the better the GPU, the lesser the rendering time. But for the preview, if one is prepared to live with a certain amount of lag, will a lower spec card be much different than a higher spec card?
I currently have a Core i5 2400 & an ancient 8600gt 256mb ddr3. Right now, my CPU is much faster than my GPU when it comes to activeshade. So can there be a significant performance increase with a GTS 450 or GTX 550 & the like? Can I expect a much cleaner result than the one attached (activeshade rendered by CPU)?
Also, how much Vram is ok for a beginner? In his blog post, Jeff Patton has attached an image which was rendered in Iray & took up about 900mb. Judging by that, it seems like 2gb will be more than enough for a beginner.
I’m guessing there’s not going to be a concrete answer to my queries. But I’m hoping someone has some experience with these or similar cards & can help with some basic guidelines to be kept in mind.
Thanks for your time. Much appreciated.