Activating dynamic fracture with fields



I’m testing something out and want to activate dynamic fractured parts using fields. It works, but the voronoi parts bounces back to the initial positions for some reason. Anyone with an idea why?


test_hollow.c4d (634.8 KB)


Add a decay layer at 0% (or 100, can’t remember which way), so wherever the field was it stays 100%. Others leaving the piece will deactivate it again.