Hello,
i need to place the joints in my characters body in the exact location that they would be if the character were real. I need them to be accurately placed because of a sculpting script i am running later, but never mind that.
I just wanted to know if by placing perfectly accurate joints inside your character mesh would cause problems later on with the rigging and skinning and would maybe create weird deformations. But if i think about it i cant see why this would cause a problem.
any advice on this would be helpful,
thanks alot,
Sam
