Access to collapse utility


#1

Hi,

simple question… how can I use the Collapse available in the Utilities Tab in my script?
How can I assess that? Maxscript Listener does not print anything when I use it tool and I was not able to find it in the help either. I need to make a script that collapses certain groups of objects and I can’t use attach… it creates some artefacts on CAD objects while Collapse works fine.

Thank you
Marcin


#2

Hi Martin,

I may be wrong but I’m pretty sure that you can’t. I would like to be shown to be wrong though!

J.


#3

should be some equivalent in code somewhere… but here’s how you could access it via UI commands:


-- open the Collapse utility
UtilityPanel.OpenUtility collapse

-- get UI elements
children = windows.getChildrenHWND (windows.getDesktopHWND())

-- get the "Collapse Selected" button
collapseButton = (for c in children where ( c[5] == "Collapse Selected" ) collect ( c ))[1]

-- your loop-and-selection code goes here
-- after selecting, press the button
UIAccessor.pressButton collapseButton[1]

-- done


#4

I stand corrected!

J.


#5

Richard knows one thing more than the devil! :smiley:

  • Enrico

#6

I still think there’s a proper code route, but I can’t find a thing.

Have you been using the standard Attach() function - and if so, have you considered meshop.attach() / polyop.attach()?
( make sure you disable the undo system when performing these commands, especially in a loop, to boost speed )

What are the problems you are seeing, specifically?


#7

The Edit/Editable object commands (Attach, Detach, etc) invalidate vertex normal information, when dealing with CAD data this is a serious issue. The Collapse utility is the only way to combine objects and retain vertex normal information. I have searched high and low, and AFAIK there is no maxscript access to the Collapse Utility.

-Eric


#8

ahhh… -that’s- what the problem is :o

ouch.

Okay, then… yep, use the functionality provided above… probably not as efficient as proper code would have been, but it’ll get the job done.


#9

Yep… the vertex normals is the actuall problem.
Thanks Richard, I will have a look on the staff you showed.

Thank you
Marcin


#10

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