You’re missing out if you haven’t tried it!!
Here’s what you do…create your object and make a ground-plane, open the Brazil Options interface, scroll down to the Luma server and click the Sky Light check box in the Direct Illumination section.
Hit render…perfectly exposed white plaster GI scene. A little grainy but that goes away when the AA and sampling is brought up to output quality. Click on the Button which says P3 in the Sampling parameters under Image Sampling in the options tab to get a nice preset fr output quality.
That’s all you have to do to get a general idea of your objects…setting up materials and a great GI Environment is almost just as easy.
I’m using the Modo to Rhino and Rhino to Modo pluggins and they work great for in and out…though if too large Modo can slow down.
Objects created in EIM and exported as fact with a good sound mesh shade and render incredibly well in EI. I believe the smooth shading is assigned per normal (I’m not certain) so you don’t get the weird stuff C4D can throw at you.
Rhino behaves exactly the same way with Brazil…no smooth shading errors…everything is perfect within the app. Mesh created elsewhere and brought in (Modo, C4D) is a different story and one has to deal with smooth shading angles, etc. I stay away from that as it’s such a pain at times…but the only thing I really bring in are SubDs so the shading is quite fast to set up.
Give Brazil a run…the beta is expiring soon and you may not get a chance.