Above & Beyond - vehicle - kokoro


#27

:beer:

yippie here is the final (if you do not have any suggestions for improvement…:smiley: )


#28

Hi man , i like the details of your model , but i thing that your flying machine is going down (unbalanced) the fan are so big about all your model

Great work!!!


#29

Gosh, a work of pure genious! Hope you show me a pic of the textured model, too


#30

love the details!!! You will put textures on it, right? looking forward to it…Keep it coming!!


#31

:thumbsup: :bounce: :bounce: :thumbsup:


#32

My only suggestion for improvement is to texture it and show us.:smiley:


#33

Looks great! The only thing you may want to take into consideration now is to have it not look so perfect. Make some of the pieces have chunks broken, bent, scratched, tied together, reinforced, ect. Add a little chaos to it and it will really come to life. Also, I like it better not against that background, or maybe just take the texture off the terrain model?


#34

wow, that many reactions ! great. thank you all.:slight_smile: :slight_smile: :slight_smile:

hmm, i was thinking of texturing myself - only the model is quite large already - i do not know of my comp can handle it together with texture maps… it is already a little difficult…

now, i finally shrinked the front propellers a little, may be you have a point there, that otherwise it would be too heavy. only, i thought its just bamboo, rope and fabrique (or cloth?), thus all light stuff… also i thought i need to have them big, so there will be enough power to lift the whole machine.

ridh1en - good idea ! yes i will try to make it look more worn, using bumpmaps for scratches etc. as far as i understood the challange rules, this will be allowed.

also: why do you not like on this background ? is it a question of taste ? or is something wrong with it ? i thought it cool, to show off the model with a colored background to suggest how it might look textured…

here is an update, with smaller front propellers (is the size now good ?) and a first bump on the big barrels, may be difficult to see with the strong compression…:annoyed


#35

I like it better with big propellers… (my personal opinion)


#36

hmm , tja. will see what others say. i myself liked also the big ones better… can rescale it any time. .:wink:

i figured out how my comp could possibly handle the texturing of that biggy model !:stuck_out_tongue:

i will brake the whole into smaller logical parts, as for example the barrels in one model, then the propellers into another and so on. then each of the pieces is small and i can texture it.:wink:
then in the final step i put together in a choreography and can only hope i got enough RAM to render…


#37

i have done the ā€œde + recompositionā€ and put first bump maps onto the cloth and flat colors, also on the ropes

also - i too liked the bigger propellers better…


#38

The amount of detail is fantastic. I think the cloth is a bit to rippled, try softening it a bit


#39

i am just posting the same as yesterday. i lost mine from server failure:annoyed:
but here it is. worked on coloring. the color scheme is may be too bright…


#40

and a different view.

should i go on with this color scheme ? and is use of specular allowed ?


#41

I would not go with these colors…
too many colors and too bright…
maybe tone it down a bit and limit your colors a little…


#42

hi road, thanks for your comment. i think you are right. changed the color scheme. only 3 colors now, in differnt saturations and brightness.


#43

and here is the complete model in colors. what do you think ?


#44

Wow! Cool little details.
I like the progression of this one a lot!:smiley:


#45

and here is the final composition. I changed the background from the previous one, to match more the colors.

i like to thank all participants and the moderators of the challange ! i learned a lot and had great fun. in particular, thanks to all who commented and had critique on my work.

hope to meet you all again in a next challenge.:thumbsup:


#46

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