I’m considering Rhino3D 2.0 for some demanding automotive design work. I know that many of you out there have solid knowledge of the package. I have seen the web site, and read many reviews with some tutorials. I have also read most of the related threads in CG-Talk. They all seem to be favorable to the product. I have several questions, but I’ll put up the most important one first. Some of these may seem to have available answers in the web site. But I’m asking them here to get feedback that is based on your actual experiences with the Rhino’s features.
I need to know:
1a-How does it compare to something like AliasWavefront’s AutoStudio10, or Dassault’s Catia? ( Not in price )
1b- Does it have comprehensive NURBS and surface continuity tools, like those in the above mentioned packages? (G0, G1, G2 continuity, advanced surface evaluation tools)
2-How good is it’s data bridge to Lightwave7 and Maya 4.5?
3-How does it’s NURBS technology compare to those in Maya Complete 4.5, which are derived from StudioTools.
4-Important: The web site claims that Rhino can run under MacOS/X using SoftPC. If that is true, how useful is it, given that we have very powerful Macs with lots of RAM. Could it serve some purpose as an interim modeling tool, before we get PCs?
5-What can you tell me about Flamingo? (Radiosity, DOF, limitations, strong points)
I hope this helps others out there with similar questions. Which is mainly why I hope for your answers to be as detailed and informative as possible. I thank you all for your patience and your anticipated replies.