Hi everyone
I am currently working on my model at subdivision level 6 in Mudbox. I think I may step it up to level 7 if need be. I will try not to step it up to level 8. I had read a tutorial, “Converting A Mudbox 2.0 Model To 3DSMax” by Neil Blevins. I followed his steps and made a displacement map successfully. Now I want to do the same for my project.
Here is my workflow: (let me know if I am wrong, thx!)
- Make a low res model
- Up res it in mudbox
- Unwrap
- make displacement map in max
- apply Displacement modifier to model
- paint texture on Uvs in photoshop
- apply texture to model
- set up lighting
- render
I think my stack of modifier is like this
Displace
TurboSmooth
Unwrap UVW
Editable Poly
Hopefully my workflow sounds alright. And now I am not sure which level of mesh should I unwrap, subdivision level 0(the low res model), subdivision level 2 or subdivision level 6?
In my opinion, I think level 0 mesh is the one to unwrap. Isn’t it?
I came up with this question because Neil said this in his tutorial, “So if you subdivided your mudbox object to level 6, and exported a level 2 obj file from mudbox, you’d want to set this value to 4(iterations)” .