Hi guys~
I’m a maya user,rigging a character with TSM in maya 2014,using the Arnold Aistandard shader ,and have some problem,after I optimized scenes size,clean up the poly,then pushed the rig and got crush.
And I was trying everything I can do to find the problem,and got one result
The only way to success the rig with TSM is remove all the Arnold shader.
I was just wondering anyone else was experiencing this or if these are just some bugs in the program.
I hope someone can come across this problem,and figured it out.