Thanks for the feed back!
Wegg: The “Auto Aim” issue that you mentioned seems to be an oddity of messiah. Sometimes when loading a scene the auto centering is on, even though the icons say otherwise. Just tap the ‘a’ button twice and all should be normal.
Did you copy the script to your local script folder ? The MMB functionality relies on the ‘ResetObject.msa’ script.
I am aware that the editing of the motion curves might be a problem. Currently you need four curves (X,Y,Z and bank) of the control/target to define a motion. This is like the “X,Y,Z, roll” mode in Animation:Master which has the advantage that it avoids gimbal lock, but leaves you with function curves that still can interpreted (other than the curves of quaternions, which are a total mess). I agree that the blue dot should stay in relatively the same position to the root of the bone, I will fix that next. Of course the computed motion can also be baked out directly to the bone.
stooch: Interesting idea that you have. I will have a closer look at this.
Ulven: Thanks a lot! Actually your rigging thread inspired me to try and post myself this rig. I haven’t yet figured out the best way to integrate IK/FK switching, but it is on my list.
