I think for this rig to really work in a “real world” production
worthy rig. . . you’d have to fiddle with a few things.
I think the most important thing is that the blue dots can’t be the
actual things you animate. . . it needs to be the bones themselves.
The blue dots should be the way of positioning the bone like the gizmo
does now.
If you could feed a keyframe to the bone as to where it is currently
and then re-set the armature to its default position on the bone after
you let go of it. . . I think that would solve a lot of issues.
Right now if I pull a lot of the blue dots away from the body. . . I
can’t tell what blue dot goes with what bone. And when I look at the
motion curves of the blue dots. . . they just don’t make much sense.
Lots of moving. . . no rotating. So tweaking motion curves is not
really possible in the “old” think.
