Good over-view of what your plugins offer…and well positioned enlightenment and request of Illustrator import and where and why it is needed.
I’m still floored at the resistance this has been met with. I use Mrs Bebel all the time and to have ilustrator import (with actual editing as an option - I can dream) would be far more efficient.
I don’t use Maya so don’t know if that capability is there but in Max it is…and done extremely well. Complete editing of outlines and profiles within one interface. C4D is only half-way there - LW and Modo for this sort of stuff is a joke.
I still think there is a huge missed opportunity here in mograph if some of these absolute basics are ignored or shrugged off as being too hard to do.
I also want to commend you on your persistance in pushing and forwarding EI despite obvious resistance.
This sort of stuff will not be done in Tesla - Complex beveling and extrusion is outside of what a basic nurbs program will do…ACIS can be quite efficient at fillets and bevels but it can also be extremely finicky…complex, multi-leveled bevels in Tesla? I’m sorry…just not going to happen:-) If this is being used as as an excuse I think there is much miscommunication and misunderstanding between those working on development.