The very basic concepts of CG are the same in all packages. Ie Vertices and Polygons make meshes, and you can warp the mesh and deform them over time to make animations and add shading to them and render it out. So from that perspective it will help if you learn LW first
However, Lightwave is quite different to other packages such as Maya in that it doesnt allow modelling in the same environment as Animation, cameras, Lighting and rendering.
Whilst this might seem good if you just make models or if you just render stills, it can be very frustrating if you’re animating and rigging, as adjusting models is part of rigging and you have to ping pong between 2 programs. (in fact, having modelling separate hasn’t got any real advantage. Although psychologically it might seem neater having the 2 separate, in other packages the animation and rendering tools do not interfere at all, and you can actually use all the rigging tools to help you model and pose your character easily whereas in LW, you can’t (without ping ponging))
LW will probably merge into one app in the future though.
Ps… I dont use Maya I mainly use XSI and LW.



