yea’ know I might have read this wrong, but here’s what I was thinking make 2 keys for pitch at frame 0 : 0 deg. , frame 29 : 360 deg. make 2 keys for heading at frame 30 : 0 deg. , frame 59 : 360 deg. (or whatever values) make the pre and post behavior ‘constant’ ie graph line maintains the value of the outermost key. and make the keys behave linearly (which will cause a jerk , TCB spline may be elinminate this)
By making everything linear the TWO keys yield a straight line, if the pre/post behavior is linear this straight line continues indefinately, thus things keep rotating even after/before any keys. Making pre/post behavior constant instead fixes this.
What you suggested was to add another key (3 total / channel) at frame 0 for heading, and frame 59 for pitch. Which also works.
I wish I had LW handy…I’d take a couple screen shots and it would all make sense.