I have a question for the current A:M users and those who have used
A:M and moved on to other packages.
I’ve been an active A:M user for about four years now and have been
pretty happy on the whole.
I have an opportunity to consider investing some money in moving to a
different package.
There is a special now to get LW7.5 for $1000.
Reviews seem to be good, features look good. Admittedly some of the
things they tout as new features have been around in A:M for awhile.
The question is: If I move to LW am I going to regret it?
Most of my focus is on modeling and creating still scenes and learning
to texture, arrange, and light the scenes. Though I hope to focus
more on the animation as time goes on. And A:M crashing has never
been huge for me, it’s been something I’ve become almost numb to. I
almost never curse out loud when it happens now.
As I think about it, the Pros and Cons break down something like this
for considering the move:
Pros:
- More stable
- More “credibility” in the industry
- More successes using the tools (“Jimmy Neutron”, etc)
- More support (larger company with dedicated support resources)
- More models (directly import industry standard formats)
- More nifty toys like Sasquatch, Messiah
Cons:
- $1000 for a more expensive set of crayons? When I’m not
exactly hitting the limits on what I have. - Time and materials invested in A:M
- Tools like Simbiont and The SetupMachine for A:M
- Material libraries (thanks Eggington!)
- More money for nifty toys like Sasquatch
Push:
- Modeling: Splines versus polys/nurbs/whatever
Agruments I that feel like they’d be persuasive:
- “Wait’ll you try and do X in LW! You’ll wish you were back in
A:M.” - "Wait’ll Hash releases 10.5 and then you’ll see some
hair/shag/fur that’s really keen.
I guess I’d love to hear the opinions of people like the Eggington
folks who have spent lots of time and energy with both and can compare
and contrast in a way that is meaningful to me.
Especially in the modeling arena. Take creating something simple like
a wineglass. In A:M, I lay out some splines and lathe and boom
instant wineglass. Ten seconds tops. I looked at a Wings3D tutorial
(since it was mentioned, I think, that Joe Cosman at Eggington uses
it) and the steps to do something so trivial were pretty amazing.
Contrariwise, I cannot create a decent looking face from splines to
save my butt (spline lines, creases, too round or too sharp, etc) but
I don’t have a good sense whether that’s just my own inexpertise or
what.
If anyone has such opinions to offer, I’d appreciate reading them
here.
BTW, is there a legal way to try out LW (like the Maya demo)? Perhaps
I’d try that and just decide I wasn’t willing to pay the penalty in
learning a new app.
Thanks,
An Anonymous A:M’er
(I created a different account for this, because frankly, if I stay
with A:M, I don’t want to risk community backlash)
(just joking, you’d probably get in trouble over that one)