A:M -v- LW : Move or not?


#6

There is a demo version of LW. I think you can do pretty much everything, but can only save up to 450 polys. Check the downloads section at Newtek.

Cheers, Graham


#7

Well, I am a former “A:M” user who went to Lightwave. I wouldn’t go back if they gave A:M away for free. Once you experience near crashlessness, you’ll be convinced. I know “a” version of “A:M” is stable, but it is not the latest version.

As far as modelling goes, I hated splines and was more than happy to move to polys and Sub-ds. Creating characters is a snap using the popular box-modelling techniques, and you get the same results as you would if you used splines.

The lightwave community is outstanding and NewTek is a great company (that can take criticism too). You won’t get thrown off the NewTek forum for being critical. LOL.

As far as character animation is concerned, LW does it differently. You will have to throw out your A:M thinking and learn the way LW works. Once you do, I think you will be pleasantly suprised as I was.

LW has a non-liner animation tool called the “Motion Mixer”. Endomorphs are outstanding for facial animation and lip sync. Ther only area’s I felt the need to purchase an add-on were in the “Rigging” area where I got Auto Character Setup 4 ($99) and the “Dopesheet” area where I got KeyTrak ($99).

LW is feature rich and still has one of the best rendering engines around.

Roy


#8

No offense but comparing LW to AM is a insult to LW. You get sasquatch light/skytracer/motion mixer/hypervoxels/ and real modeling tools and so much more. You get a raytracer that is miles away from AM. You get a real community with real support.

AM is what it is… a good “first” program.

People build a whole career around LW/Maya/Max/XSI. You can not really compare. I am not trying to sound like a elitest honestly. Any program that bases the modeling around splines only has serious problems from the start. Having used AM for 3 months when I first started out… well :shrug: it is great for a taste

As a Maya user, I still try to put in as much freetime as I can with LW.

Start here if you have not -

http://www.lightwave3d.com/product/index.html

and then here :

http://www.lightwave3d.com/gallery/spgm.php?g=LightWave3D

and do a gut check and decide what you want

Good Luck


#9

If you know a friend in collange or university you could always get them to buy it for you for about $100 more than A:M :slight_smile: (just joking, you’d probably get in trouble over that one)


#10

My biggest concern (which I’ll research a lot more when the time comes to upgrade either AM or switch out completely) is the animating capability of LW, and just how realistic would it be in LW on whatever computer I’ll own in a year to do what I’m currently doing now in AM: Trying to animate a film with sets that, have >50,000 patches sometimes in a set with all props and characters loaded. (Sometimes just to make a matte, but not always if the camerea is going to track). So far this has worked OK in AM on my two rigs- if similarly detailed (but poly) models in LW would cause my workflow to crawl on whatever hardware I can afford to work on, then I might stick with AM.

Realistically, it’s not like I’m pushing the technical side of ANY package out there- hell, I’ll be lucky if I can just animate my characters with any degree of polish beyond “rank amateur.” But we’ll see… it;ll be a year or so off from now. Who knows, I may have a real job by then?:shrug:


#11

Hey Dearmad

I think when it comes to spending $ people should be honest. This is a small investment. I have no intention or will on putting down AM. I just think people should be realistic.

You are only as good as what you model. When I hear someone claim AMs animation tools are the best "period"I have to
:rolleyes:

Good high quality animation tools are

http://www.softimage.com/products/xsi/v3/at_a_glance/#rigging

by far the best of any package. Of course you pay for it. A more honest answer would be “AM has the easiest animation tools” and that is a far cry from the best. I would like to see how well AM could animate a maya Stahlberg model.

I think it really depends on what goal you have. If you have a real drive to work in a studio making a good living then IMO that narrows it down to 4 programs. Lightwave/Max/Maya/XSI… That is not to say you “can not” get a job with something else. It will just be harder and in the end you will most like have to learn something else anyway. If you are just doing it for a hobby then frankly wings/blender etc are a free easy way to go.

With Maya/XSI/Houdini/Max all having learning editions…

Prices continue to drop. LW right now is a steal. Maya complete at 2k is a steal frankly. I would mention Cinema in the top but at $2400 for R8 studio they are cutting their throat IMHO. The modeling tools have a long way to go before they should be charging 2400. The industry is just not (again, IMHO) going to support that price/performance in the long run as the top 4 battle. Then again Maxon is on the right track so who know’s?

Most use Lightwave with a animation package. You do not have to but it cuts a lot of work out. http://www.lightwave3d.com/product/feature_list.html

You can have the best animation tools in the world but if the model is just a box it will still only be a “moving box”…

Just my 2


#12

Nurb’d,

I think I don’t understand the gist of your reply. For me the price isn’t so much the issue ($399 for lightwave 7.5- I’m a University student), but the time I would need to spend at this point to pull my current project into another platform. That’s out of the question. So I thought I was being honest. Price for my hardware is a little bit of an issue at this time, but certainly won’t be in two years when I’m employed in my chosen field- and that’s where I voiced my concern- if I would need something faster than my current two rigs to pull off any animation, then Id hesitate.

Yeah it is a small investment, but my time isn’t. I’m mortal. This is a reason a lot of people cite for not working with AM- but for me (v8.5p+ mind you) since I’m already up to speed with the toolset, AM saves me time, even with the occassional crash figured in to the equation. I can model a character suitable for my vision of my film in about two days, texture her in one and rig her in an hour. When I started using AM (moved there from POVray and POLYRAY) it took me something like a week to just model a character. It’s the learning curve I want to be more careful about this next time I switch platforms.

Which is one of the reasons I feel betrayed by Hash as I subscribed to the mailing list long before I bought the software, and while I know the list was company owned, I didn’t realize the true extent of the censoring until I was a bought-in member of the community…

As to the XSI feature list (animation/character set-up part)- color me blind, but I see nothing in that list that can’t be done with AM v8.5 via some tool, though there are a few items in that list I’m not sure I grok and sound a little hypish- as if they won’t be as simple as they portray them to be.:shrug:


#13

I switched from A:M to Lightwave a while back. Bear in mind that I am a hobbyist… At the time I posted my impressions to the Newtek forums (http://forums.newtek.com/discus/messages/2/28927.html?1029973098)

Here we are 6 or 7 months later and I can offer a few more insights from my perspective.

First let me address your pro’s and con’s:

Pros:

  • More stable - I would agree - but only if you disable the hub.
  • More “credibility” in the industry - this is “iffy.” Talent is talent - the app is almsot secondary.
  • More successes using the tools (“Jimmy Neutron”, etc) - There has been some comaprable stuff done in Hash though not on that scale or that publicly known.
  • More support (larger company with dedicated support resources) - absolutely true, but more importantly the community for LW is stellar. I have yet to find a more helpful community(though Zbrush’s is close!)
  • More models (directly import industry standard formats) - yep - and Hash has made it clear that they have no intention of supporting any other import/export other then 3ds.
  • More nifty toys like Sasquatch, Messiah - True, and their price tags too (as you noted) :wink:

Cons:

  • $1000 for a more expensive set of crayons? When I’m not
    exactly hitting the limits on what I have. - consider what you have spent on A:M already and subscription fees. I would bet it’s at least half that and it is still unstable and half the features do not work.
  • Time and materials invested in A:M - Very valid. But I think you will find a tremendous amount of web and community resources to help ease the transition. Lostpencil has some of the greatest tutorial CD’s I have ever seen at incredibly cheap prices.
  • Tools like Simbiont and The SetupMachine for A:M - both also available now or near future for LW - and many others for LW due to the availability of Lscript.
  • Material libraries (thanks Eggington!) - True, and William may convert them one day! Other material libraries are out there as well. Although Eggington’s are beautiful!
  • More money for nifty toys like Sasquatch - True - but they are not all needed. In fact, I would say LW + ACS4 or The Setup Machine for LW and you are golden for a long while.

There is no denying that Hash’s animation tools are incredibly easy to use. However, when you are ready to go that route you can pick up Messiah:Animate and have pretty much everything Hash has and then some.

I think the amount of plugins for LW is an advantage, not a disadvantage. If you need them - they are there for you. The only one that costs money that I would consider invaluable at this time (with my limited experience) is ACS4. G2 is nice, but not something you have to have day 1 coming from A:M. Sasquatch is nice but you can do wonders with Sas Lite which you get with LW 7.5 and various others that are amazing (like Eki’s plug pak) but not something you need to buy the day you open you LW box.

Bottom line - Yes, there will be a learning curve and yes you will pull your hair out at times during the transition - but once you have the LW paradigm in your brain I doubt you will ever regret the move.

I started with A:M at v4 maintained a current subscription to up until v9.5. I was always hopeful that the next release would be stable and all the advertised features would work as advertised…and it never happened. I finally gave up on them and, honestly, wish I had done so sooner.


#14

i was a a:m user, now i am a lw user. the difference between the two apps is incredible. it is the easiest rpogram i have ever used. once you try a app with more than one modeling tool you will be amazed at the time it takes to create objects compared to a:m.

now, i wasn’t as irritated by a:m as many are, i didn’t have as many crashes as some, but it was still what it is. basic. not that that is bad, because it is true that the animation tools are powerful in a:m, i would have to say that it is all availeable in lw too. except without crashing, creases, or other limits. Lightwave is really an amazing package, but for the $$ it should be. if you got extra money and want more then definetly go for LW. you will not regret it.

as a side note there are many many free and usefull plugins constantly being created, as well as many pay plugins. most of the pay plugins can be done without. but if you want them there they are.

good luck


#15

Originally posted by Rabid pitbull
[B]
as a side note there are many many free and usefull plugins constantly being created, as well as many pay plugins. most of the pay plugins can be done without. but if you want them there they are.

good luck [/B]

When the plugins are released, are they Windows versions only? Or are LW plugins platform independant?


#16

don’t quote me on this but I believe that most or all Lscript plugins are cross platform but that “program” plugins are not.

I have definitely seen “PC Only” or “Mac Only” plugins - so there are compatibility issues.

This is actually probably a better question for the LW user forum - where the “hardcore” LWavers can answer.


#17

ok hardcore lightwaver here…

yes it is true that lscript plugins are cross platform and abundant. the big commercial plugins are also cross platform. now the free plugins and small comercial ones are often pc only, but i will add that many popular free plugins get pc/mac status.
go to flay.com to see the available plugins for LW.


#18

i made the move from aM to Lw a couple of years ago. took some time to get used to but i LOVE it :slight_smile: believe me, the amount of free stuff for lightwave out there is huge. you wont miss the crashes, you wont miss the splines, LWs sub-d modelling is fantastic(check out my modelling videos.) You want materials, free models, free textures, free help, its out there. if you’re interested in LW’s resources and want to scope the scene, check out these sites

for the tutorial motherloads:

http://members.shaw.ca/lightwavetutorials/Main_Menu.htm
http://www.lightwave3d.com/tutorials/index.html

for the most active discussions:

*here on cgtalk
http://www.newtek.com/community/discus/nest.html
http://www.lwg3d.com/

for all your scripts and pugins:

for other cool stuff
http://www.presetcentral.com/
http://www.simplylightwave.com/
http://www.luxology.net/


#19

Thanks for the info, guys. I’ll check those sites out.


#20

cool, hey JIM, i love your work. been an inspiration to me since my AM days :slight_smile: thanks.


#21

Originally posted by UserDelta
cool, hey JIM, i love your work. been an inspiration to me since my AM days :slight_smile: thanks.

Hey, I just downloaded your Spinshift modeling videos. Nice! I haven’t seen all of them yet, but I will. What do you think of Sasq lite? Have you used it?

And THANKS! by the way.


#22

What codec are these, microsaft’s video player isn’t playing them?


#23

Originally posted by Natess44
What codec are these, microsaft’s video player isn’t playing them?

I just checked one and it is cinepak. :shrug:


#24

the videos are cinepak, sorry cant help you much. havent had many complaints about the codec, it even works in quicktime here :slight_smile:

JIM, heres something i used saslite on(just messing around with it actually). its not finished but the saslite part is as good as it gets. http://www.tittiwinkle.com/nice.JPG notice how there arent any shodows. i would have to color in the scalp or make it more dense to cover the area, but i could also use the guide splines to cast some simple blurry shadows. you get the idea.

it’s usable, but options are very limited compared to the full version, which has controls over everything, combing directions, map controlled density, amazing control of tons of stuff.
saslite is ok for fur and grass. for dynamics you will have to use LW’s motion designer or some other methoods which are ok. and also i tried rendering some blond hairs… not suggested, looks bad, strange banding in the rendering. could be just me but then there arent many controls :slight_smile:
overall… its 50/50


#25

Userdelta,

The hair looks very good to me. Saslite has guide hairs? That’s cool. I would rather avoid the map color controls which are too unintuitive for me. I like to see what I am actually doing when I do it. The lack of shadows is dissappointing, so I’ll have to check out the full Sasquatch price and controls. Thanks!