Question:
Hello Everyone.
I’ve recently played around with A:M and I really liked the speed and ease of use of it especially in the animation departement, but as a poly modeler with a lot of experience in 3ds max I have a tough time adjusting to the spline based modeling.
My question is: is there a good method of importing poly models created by 3ds max into A:M so that I will be able to use it as an animation tool rather than a modeling tool? alternatly is there a plug-in or add-on that can introduce poly modeling inside of A:M?
Should I try and delve into spline modeling in A:M? is it powerful enough and will it produce better results than poly modeling?
Thanks.
Roy Lazarovich (portfolio)
Answer:
Hi Roy -
You can import models into A:M however you’re better off modeling and animating natively in A:M. What some do is import the non-native model into A:M and use it as a 3D rotoscope for laying down splines. I haven’t tried this myself.
Spline modelling is different than poly modelling, which you prolly already know. It will be a learning curve but probably not as steep as it was when you first learned modelling in Max. As far as the quality goes, yes you can absolutely get great quality results with A:M. I would subscribe to the A:M forum and then peek around the forums. You will see the full gamut of noob work to extremely pro stuff.
I’m no expert so someone else will likely chime in here. Best of luck.
Doug Horning